The gold release of Intel OpenCL SDK has been available. They have made a solid implementation and provided great developer support on the forum. Although it supports Linux excellently, the samples and offline compiler are only available on Windows. As an Linux user, I migrated the samples to Linux except the ShallowWater which needs Direct3D.
- Pre-requirement: Intel OpenCL SDK for Linux, DevIL.
- Development environment: Eclipse for C++ and GCC.
- Full Version (40.8M)
- No Data Version (2.1M, no data files for GodRays and ToneMapping which can be extracted from Intel OpenCL SDK for windows)